 |
| A
wearable computer is a computer
that is subsumed into the personal space of the
user, controlled by |
| the user, and has both
operational and interactional constancy. Most
notably, it is a device that is always |
| with the user, and into
which the user can always enter commands and execute
a set of such entered |
| commands, and in which
the user can do so while doing any other activities.
|
|
| Features of wearable computing
apart from personal computer are as follows. |
|
| 1) Portable |
|
| The
biggest feature of a wearable computer
is that user can use a body-worn computer
whatever user |
| doing.
This means it must be lightweight and
small, consumption of power would be minimized. |
|
Also, it might be comfortable to put on
and explore fashion in terms of wearing
a computer. |
|
|
| 2)
Convenience |
|
| A
wearable computer has to provide every
possible freedom for the user. User can
accept his input and |
| output
information while walking and doing other
works. Input/output devices of a wearable
computer |
| focus
on voice input through recognition of
user's voice, image input through a camera.
Also they put |
| emphasis
on image output through a variety of senses
image output through head mount display, |
| voice
output through earset. |
|
|
| 3)
Adaptability of the environment |
|
| A
wearable computer can provide information
to the user at all time through communication
of the |
|
environment anytime, anywhere. This is
about a wearable computer in the ubiquitous
computing |
|
environment and it provides the best information
to user through network input/output in
the ubiquitous |
|
age. |
|
|
 |
| UFC
= Ubiquitous Fashionable Computer |
| -
A compound word of Ubiquitous + Fashion
+ Computer |
| -
All of things in the ubiquitous age are
media to communicate information. |
| -
Devices like cellular phone and PC could
be invisible in the ubiquitous age |
|
|
| UFC(Ubiquitous
Fashionable Computer) is the first
terms suggested by Korea, which is a wearable
|
| computer as body-worn
computer not only ubiquitous and ever-present
but virtually a part of society after |
| electronic devices becoming
smaller every day. To be accurate, it is from
KING(Korean Institute of Next |
| Generation Computing).
|
|
| The feature of UFC is
to unify IT technology and fashion not only for
new computer paradigm but new age |
| fashion. UFC is the
more advanced terms compared with the existing
wearable computer, and which |
| suggest that Korea totally
preoccupy with wearable computer industry in the
ubiquitous age. |
|